Frequently Asked Questions

General Questions

We are a small group of educators and entrepreneurs who are excited to bring the world of interactive projects and physical computing to the classroom. You can read more about us here.

It depends upon your goal.

The HyperDuino Diorama and Posterboard Kit is a low-cost way for you and your students to easily add interactive content such as lights, sound, or videos to posterboards and dioramas. Although you can certainly use the HyperDuino to explore LEDs and sensors, the primary goal is to produce a physical model.

The MakerBit Computer Science Discovery Kit allows you and your students to explore the world of physical computing and computational thinking, while meeting computer science standards. While you can use the MakerBit Kit to create physical models, the primary goal is to build multiple models and experiments while following a complete computer science curriculum.

HyperDuino Interactive Projects Questions

By 2nd grade (about 7 years old), kids are quite capable of using the HyperDuino to set up the lights and touch sensors in an interactive project. Adult help is required to demonstrate how to do it once or twice, but once shown, the kids are quite capable of continuing on their own.

All ages! The HyperDuino has a “low threshold” and “high ceiling”. Regardless of age or experience, one can start very simply, and learn the basics of adding lights and interactivity to a physical model. From there, you can add web content and interactive videos to your projects.

The HyperDuino Kit has enough LEDs, touchpoints, and cables to make two projects, with the single board shared between them. The LEDs, cables and touchpoints can easily be reused for new projects. For a club, classroom, or makerspace you may want to consider getting either the HyperDuino 5-pack or 15-pack.

Yes! We recommend using tape to attach the LEDs, sensors, and cables to your project. When you’re done with your project, it’s easy to remove them to reuse in another project. The rainbow cables are also made to easily connect and disconnect. In case you need more LEDs or other cables, you can also buy inexpensive refill packs from our store.

Yes! The HyperDuino only needs to be attached when you want to use the LEDs and sensors for a demonstration. You can easily disconnect the rainbow cables and share the board with another student.

No! The HyperDuino comes ready to go “out of the box”, preconfigured to turn on LED lights with touchpoints, without requiring a computer at all. If you do have a computer, you can use the Media Linker app, which lets you connect touchpoints and LEDs to multimedia.

MakerBit Computer Science Questions

By 6th grade (about 11 years old), kids are quite capable of going through the entire MakerBit Computer Science Discovery curriculum. This involves creating working models of everyday digital devices, such as traffic signals, a kitchen timer, digital piano, and others. In the final project they invent their own electronic board game using everything they’ve learned.

All ages! The Computer Science kit has a “low threshold” and “high ceiling”. Regardless of age or experience, one can start very simply, and learn the basics of adding lights and interactivity to a physical model. From there, you can learn block programming, create robots, and conduct experiments. We’ve used these kits with middle and high school students, as well as adult hobbyist clubs.

The Computer Science Discovery Kit has enough LEDs, touchpoints, sensors, and cables for students to work in pairs, with the single board shared between them. The LEDs, touchpoints, sensors, and cables can easily be reused for new projects.

For a library, classroom, or makerspace you may want to consider getting either the Computer Science Discovery 5-pack or 15-pack.

Yes! We recommend using tape to attach the LEDs, sensors, and cables to your project. When you’re done with your project, it’s easy to remove them to reuse in another project. The rainbow cables are also made to easily connect and disconnect. In case you need more LEDs or other cables, you can also buy inexpensive refill packs from our store.

Yes! The MakerBit only needs to be attached when you want to use the LEDs and sensors for a demonstration. You can easily disconnect the rainbow cables and share the board with another student.

No! The MakerBit come ready to go “out of the box”, preconfigured to turn on LED lights with touchpoints, without requiring a computer at all. If you do have a computer, you can use the board as a “block programming” device, where you can explore creating programs (or sketches) using features like touchpoints, the MP3 player, and the LCD screen.

Absolutely! The MakerBit board provides a great starting platform for doing experiments, because it has the resistors and voltage-divider circuits already in place. The boards also expose all of the input, output, and analog pins in standard header pins along the edges, so it’s easy to use jumper wires to connect to your own breadboard and components. In addition, the block programming on the MakerBit can replace the need for complex scripts, allowing you to concentrate on the “experimental” part of using the micro-controller instead of the programming.

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